Matrox G200, G400, G400 MAX, G450 and G550 roundup
In this project I am comparing popular AGP Matrox graphics cards with each other. Featured are the following cards:
I used PowerStrip, which you can download here, to disable V-sync on all cards.
The system I used to benchmark this cards is my Slot 1 reference system consisting of:
I used the latest Matrox driver, which can be downloaded here.
I used the following settings for benchmarking:
Forsaken: Patch 1.01, Generic 3D Accelerator, 1152 x 864, 32 bit colour, default details, v-sync off, Nuke demo
Quake II: 1024 x 768, default OpenGL render, default details, v-sync off, demo1.dm2
Q3A demo: 800 x 600, High details defaults, v-sync off, Demo 1
Incoming demo: 1024 x 768, 32 bit colour, gameindex.exe
Drakan: 800 x 600, 32 bit colour, default details + bumpmapping, v-sync off
Expendable: EMBM patch, 800 x 600, 32 bit colour, v-sync off, default details + hardware texture compression on + stencil buffers on + disable sound + trilinear filtering on + projected shadows on + bumpmapping on + detail level high, timedemo 1
MDK 2 demo: Default OpenGL driver, 1024 x 768, 32 bit colour, + trilinear, v-sync off
Incoming: Highest default settings, -timetest secret2.dem -width 1024 -height 768, v-sync off
- G200
- G400
- G400 MAX
- G450
I used PowerStrip, which you can download here, to disable V-sync on all cards.
The system I used to benchmark this cards is my Slot 1 reference system consisting of:
- AOpen AX6BC
- Latest BIOS
- S370 to Slot 1 adapter
- S370 100 MHz FSB Pentium III 1.1 GHz
- 128MB SDRAM
- Windows 98SE
I used the latest Matrox driver, which can be downloaded here.
I used the following settings for benchmarking:
Forsaken: Patch 1.01, Generic 3D Accelerator, 1152 x 864, 32 bit colour, default details, v-sync off, Nuke demo
Quake II: 1024 x 768, default OpenGL render, default details, v-sync off, demo1.dm2
Q3A demo: 800 x 600, High details defaults, v-sync off, Demo 1
Incoming demo: 1024 x 768, 32 bit colour, gameindex.exe
Drakan: 800 x 600, 32 bit colour, default details + bumpmapping, v-sync off
Expendable: EMBM patch, 800 x 600, 32 bit colour, v-sync off, default details + hardware texture compression on + stencil buffers on + disable sound + trilinear filtering on + projected shadows on + bumpmapping on + detail level high, timedemo 1
MDK 2 demo: Default OpenGL driver, 1024 x 768, 32 bit colour, + trilinear, v-sync off
Incoming: Highest default settings, -timetest secret2.dem -width 1024 -height 768, v-sync off