GeForce4 MX 460
The entire GeForce4 MX serious was very controversial and confusing. Unlike the GeForce4 Ti series, the GeForce4 MX series had no programmable Pixel and Vertex shaders and were not DirectX 8 compatible. So in terms of DirectX compatibility the GeForce4 MX cards are on the level of a GeForce2, however they do have features from the GeForce4 Ti range such as more effective memory technology, Multi-sampling Anti-aliasing, integrated dual higher quality analogue outputs as well as digital outputs.
In a way these are tuned up GeForce2 cards in practical terms. The GeForce4 MX 460 was short lived. It was priced similar to existing DirectX 8 compatible cards and the imminent release of the cheap GeForce4 Ti 4200 was its final nail in the coffin. This makes this card quite rare and harder to find than for example a GeForce4 MX 440 or 420.
If you are building a pure DirectX 7 system however, then this is the fastest DirectX 7 card you can get, which could make for an interesting project.
In a way these are tuned up GeForce2 cards in practical terms. The GeForce4 MX 460 was short lived. It was priced similar to existing DirectX 8 compatible cards and the imminent release of the cheap GeForce4 Ti 4200 was its final nail in the coffin. This makes this card quite rare and harder to find than for example a GeForce4 MX 440 or 420.
If you are building a pure DirectX 7 system however, then this is the fastest DirectX 7 card you can get, which could make for an interesting project.